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	<title>Great White Delight</title>
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	<link>http://greatwhitedelight.ca</link>
	<description>Where Canada comes for gaming news</description>
	<pubDate>Fri, 26 Sep 2008 22:31:15 +0000</pubDate>
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		<title>Digital Dialogue I (working title): Episodic Gaming</title>
		<link>http://greatwhitedelight.ca/2008/09/digital-dialogue-i-working-title-episodic-gaming/</link>
		<comments>http://greatwhitedelight.ca/2008/09/digital-dialogue-i-working-title-episodic-gaming/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 20:27:16 +0000</pubDate>
		<dc:creator>Ramin Ostad</dc:creator>
		
		<category><![CDATA[Digital Dialogue]]></category>

		<category><![CDATA[Feature]]></category>

		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=256</guid>
		<description><![CDATA[In this first episode, we give you a series of e-mails between Dan Kaszor and I which spawned during the week after the events of E3, about current state of Episodic games and digital distribution. Enjoy.]]></description>
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		<item>
		<title>Unsubstantiated Speculation: Who is the host with the most?</title>
		<link>http://greatwhitedelight.ca/2008/09/unsubstantiated-speculation-gaming-con-in-canada/</link>
		<comments>http://greatwhitedelight.ca/2008/09/unsubstantiated-speculation-gaming-con-in-canada/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 14:54:22 +0000</pubDate>
		<dc:creator>Scott Lilwall</dc:creator>
		
		<category><![CDATA[Delight]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=254</guid>
		<description><![CDATA[Rumour has it that Canada might be the spot for the North American incarnation of Leipzig. An international gaming convention in the True North Strong and Free? But which Canadian city should get to be the host That can only mean that it is time for our favourite pasttime - Unsubstantiated Speculation!]]></description>
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		</item>
		<item>
		<title>Leipzeg Games Convention May Hit Canada</title>
		<link>http://greatwhitedelight.ca/2008/09/leipzeg-games-convention-may-hit-canada/</link>
		<comments>http://greatwhitedelight.ca/2008/09/leipzeg-games-convention-may-hit-canada/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 15:40:04 +0000</pubDate>
		<dc:creator>Ramin Ostad</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=249</guid>
		<description><![CDATA[It looks like organizers behind Games Convention are considering bringing their their big-deal annual game show to North America. So where will this new convention take place?]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/09/leipzeg-games-convention-may-hit-canada/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Top five little touches in console games</title>
		<link>http://greatwhitedelight.ca/2008/09/top-five-little-touches-in-console-games/</link>
		<comments>http://greatwhitedelight.ca/2008/09/top-five-little-touches-in-console-games/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 05:48:25 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=247</guid>
		<description><![CDATA[When playing Mass Effect, you had the option of going to a series of random planets and preforming side missions. These missions were never of the quality of the main missions (either in story, visual fidelity, level design or gameplay ingenuity), yet they gave the game world a sense of bredth and depth that the [...]]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/09/top-five-little-touches-in-console-games/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Red Queen: Spore DRM encourages piracy</title>
		<link>http://greatwhitedelight.ca/2008/09/the-red-queen-spore-drm-encourages-piracy/</link>
		<comments>http://greatwhitedelight.ca/2008/09/the-red-queen-spore-drm-encourages-piracy/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 19:52:40 +0000</pubDate>
		<dc:creator>Scott Lilwall</dc:creator>
		
		<category><![CDATA[Editorial]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=246</guid>
		<description><![CDATA[The piracy issue is going to be one that the game industry will struggle with forever, and game makers surely have the right to reap profits when they make a good product. But EA’s latest DRM measures takes things a few dozen steps too far and forces us to ask the question: are ill-thought-out anti-piracy measures actually ENCOURAGING theft?]]></description>
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		<item>
		<title>When Rock Goes 8-Bit</title>
		<link>http://greatwhitedelight.ca/2008/09/when-rock-goes-8-bit/</link>
		<comments>http://greatwhitedelight.ca/2008/09/when-rock-goes-8-bit/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 16:52:55 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
		
		<category><![CDATA[Delight]]></category>

		<category><![CDATA[Feature]]></category>

		<category><![CDATA[Front Page Feature]]></category>

		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=234</guid>
		<description><![CDATA[Sound has always an integral part of the gamer experience: from the reassuring ‘boop’ of a pong hit to the orchestrated score of Halo 3, there’s always been an ample musical backing to heighten gaming’s greatest moments. With that in mind, it’s no surprise that plenty of musicians who grew up with gaming love paying [...]]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/09/when-rock-goes-8-bit/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Spending Money on Time</title>
		<link>http://greatwhitedelight.ca/2008/09/spending-money-on-time/</link>
		<comments>http://greatwhitedelight.ca/2008/09/spending-money-on-time/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 05:36:57 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Editorial]]></category>

		<category><![CDATA[GTA4]]></category>

		<category><![CDATA[Protector]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=232</guid>
		<description><![CDATA[A few months ago I played the game Protector on Kongregate for about ten hours over the course of a couple weeks. It wasn&#8217;t a perfect game, but it was fairly polished and I enjoyed progressing through it. Around the same time I paid $60 for a copy of Grand Thief Auto 4 and played [...]]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/09/spending-money-on-time/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The New Breed of Gamer</title>
		<link>http://greatwhitedelight.ca/2008/09/the-new-breed-of-gamer/</link>
		<comments>http://greatwhitedelight.ca/2008/09/the-new-breed-of-gamer/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 10:12:04 +0000</pubDate>
		<dc:creator>Scott Lilwall</dc:creator>
		
		<category><![CDATA[Editorial]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[EA]]></category>

		<category><![CDATA[Maxis]]></category>

		<category><![CDATA[Spore]]></category>

		<category><![CDATA[The Future]]></category>

		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=226</guid>
		<description><![CDATA[What is next step, evolutionarily speaking, for the video-game player? Can it be expressed in the Spore Creature Creator? We sure hope so. Join us for an entirely unscientific and uneducational look at the GAMER OF TOMORROW.]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/09/the-new-breed-of-gamer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Pax &#8216;08 - minor delays</title>
		<link>http://greatwhitedelight.ca/2008/08/pax-08-minor-delays/</link>
		<comments>http://greatwhitedelight.ca/2008/08/pax-08-minor-delays/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 06:38:16 +0000</pubDate>
		<dc:creator>Ramin Ostad</dc:creator>
		
		<category><![CDATA[PAX '08]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=225</guid>
		<description><![CDATA[Hello boils and ghouls (Yah, I said that).
We did plan on doing some quick Day One impressions&#8230;.but unfortunately we had some initial technical difficulties with the series of tubes that run the internet in the Seattle Convention Centre. But have no fear, for tomorrow Kyle and I will have some wicked updates for Dawn of [...]]]></description>
		<wfw:commentRss>http://greatwhitedelight.ca/2008/08/pax-08-minor-delays/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Too Human &#8230; Not so bad!</title>
		<link>http://greatwhitedelight.ca/2008/08/too-human-not-so-bad/</link>
		<comments>http://greatwhitedelight.ca/2008/08/too-human-not-so-bad/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 07:06:15 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Editorial]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Too Human]]></category>

		<guid isPermaLink="false">http://greatwhitedelight.ca/?p=224</guid>
		<description><![CDATA[As far as I can tell all of my Great White Delight compatriots have been scared away from Too Human by the bad review scores. I, however, decided to help out a fellow GTAer (yes I feel that everything in the golden horseshoe is in the GTA, deal with it) and buy Denis&#8217;s game.
And I [...]]]></description>
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