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Digital Dialogue I (working title): Episodic Gaming

Sep 26th, 2008 | By Ramin Ostad | Category: Digital Dialogue, Feature, PC

In this first episode, we give you a series of e-mails between Dan Kaszor and I which spawned during the week after the events of E3, about current state of Episodic games and digital distribution. Enjoy.



The Red Queen: Spore DRM encourages piracy

Sep 9th, 2008 | By Scott Lilwall | Category: Editorial, Mac, PC

The piracy issue is going to be one that the game industry will struggle with forever, and game makers surely have the right to reap profits when they make a good product. But EA’s latest DRM measures takes things a few dozen steps too far and forces us to ask the question: are ill-thought-out anti-piracy measures actually ENCOURAGING theft?



The New Breed of Gamer

Sep 2nd, 2008 | By Scott Lilwall | Category: Editorial, Mac, PC

What is next step, evolutionarily speaking, for the video-game player? Can it be expressed in the Spore Creature Creator? We sure hope so. Join us for an entirely unscientific and uneducational look at the GAMER OF TOMORROW.



The Top Five singular visions in videogaming

Aug 21st, 2008 | By Dan | Category: Editorial, PC, Playstation 3, Xbox 360

Here is a top five list of singular visions in videogaming. Each of these games had a creator behind them that pushed a singular vision that defied genres and focus testing and ended with something specifically unique. Each of these games also had to be commercial enough to be released by a major publisher on and be available to a wide audience.... Keep Reading




Better Dead Than Re(trea)d: Red Alert 3’s real problem

Jul 22nd, 2008 | By Scott Lilwall | Category: Editorial, PC, Playstation 3, Xbox 360

Red Alert 3 has been getting a lot of flack for it’s Japanese-inspired third faction. Some think that EA’s new addition to its historical thought exercise is too unrealistic. But we say the problem isn’t that it stretches the imagination - but that is shows a complete lack of it.