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Editorial

Digital Dialogue I (working title): Episodic Gaming

Sep 26th, 2008 | By Ramin Ostad | Category: Digital Dialogue, Feature, PC

In this first episode, we give you a series of e-mails between Dan Kaszor and I which spawned during the week after the events of E3, about current state of Episodic games and digital distribution. Enjoy.



The Red Queen: Spore DRM encourages piracy

Sep 9th, 2008 | By Scott Lilwall | Category: Editorial, Mac, PC

The piracy issue is going to be one that the game industry will struggle with forever, and game makers surely have the right to reap profits when they make a good product. But EA’s latest DRM measures takes things a few dozen steps too far and forces us to ask the question: are ill-thought-out anti-piracy measures actually ENCOURAGING theft?



Spending Money on Time

Sep 4th, 2008 | By Dan | Category: Editorial

A few months ago I played the game Protector on Kongregate for about ten hours over the course of a couple weeks. It wasn’t a perfect game, but it was fairly polished and I enjoyed progressing through it. Around the same time I paid $60 for a copy of Grand Thief Auto 4 and played it for about the same amount of time.... Keep Reading




The New Breed of Gamer

Sep 2nd, 2008 | By Scott Lilwall | Category: Editorial, Mac, PC

What is next step, evolutionarily speaking, for the video-game player? Can it be expressed in the Spore Creature Creator? We sure hope so. Join us for an entirely unscientific and uneducational look at the GAMER OF TOMORROW.



Too Human … Not so bad!

Aug 29th, 2008 | By Dan | Category: Editorial, Xbox 360

As far as I can tell all of my Great White Delight compatriots have been scared away from Too Human by the bad review scores. I, however, decided to help out a fellow GTAer (yes I feel that everything in the golden horseshoe is in the GTA, deal with it) and buy Denis’s game.... Keep Reading




The Top Five singular visions in videogaming

Aug 21st, 2008 | By Dan | Category: Editorial, PC, Playstation 3, Xbox 360

Here is a top five list of singular visions in videogaming. Each of these games had a creator behind them that pushed a singular vision that defied genres and focus testing and ended with something specifically unique. Each of these games also had to be commercial enough to be released by a major publisher on and be available to a wide audience.... Keep Reading




Home Entertainment: Game industry good for Canadian towns large and small

Aug 19th, 2008 | By Scott Lilwall | Category: Editorial

Denis Dyack is hoping that Too Human will hit it big and mean a new industry for a small Ontario city. Whatever happens, the Canadian game industry is a vibrant one – but still has a way to go if we want to become a big player in the global gaming world.



Changing Mindsets: Understanding Halo’s pay structure

Aug 14th, 2008 | By Dan | Category: Editorial, Xbox 360

On the surface it may seem that online play for Halo 3 is covered by paying the Xbox Live Gold fee. This is in fact not true. Halo 3 essentially has a monthly fee of about $2.50 payed out in quarterly installments of 800 Microsoft spacebucks. Microsoft just really doesn’t want you to think of it that way.... Keep Reading




Crisis in the Caucasus: I blame video games

Aug 12th, 2008 | By Scott Lilwall | Category: Editorial

The world watches as Russia and Georgia plunge into war. Who’s to blame? Video games, of course. GWD examines how the unholy foursome of electronic entertainment, Steven Spielberg, the Danish Army and high school science are killing our sons and libeling our daughters.



I’d rather be playing my PS3

Aug 7th, 2008 | By Dan | Category: Editorial, Playstation 3, Xbox 360

From top to bottom the PS3 is simply a nicer system to use than the Xbox 360. It boots up faster (almost three times as fast as far as I can tell). The UI makes far more sense, has more options, and doesn’t waste large swathes of screen real estate on …